Package de.sbg.unity.aktivesign.Events
Klasse TestSignEvent
java.lang.Object
net.risingworld.api.events.Event
de.sbg.unity.aktivesign.Events.PlayerSignEvent
de.sbg.unity.aktivesign.Events.TestSignEvent
- Alle implementierten Schnittstellen:
net.risingworld.api.events.Cancellable
Trigger, if a player write or interact with a AktiveSign
Here you can add your code, wath a AktiveSign do!
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Feldübersicht
Von Klasse geerbte Felder net.risingworld.api.events.Event
cancelled, pointer -
Konstruktorübersicht
KonstruktorenKonstruktorBeschreibungTestSignEvent(net.risingworld.api.objects.Player player, boolean interaction, net.risingworld.api.objects.Sign sign) TestSignEvent(net.risingworld.api.objects.Player player, String SignText) -
Methodenübersicht
Modifizierer und TypMethodeBeschreibungnet.risingworld.api.objects.SigngetSign()Get the sign.booleanIs player interact with the sign?voidsetSignTesterStatus(SignTester.SignTesterStatus SignTesterStatus) Please set this at the end.Von Klasse geerbte Methoden de.sbg.unity.aktivesign.Events.PlayerSignEvent
getLine, getPlayer, getSignText, isCancelled, setCancelled, setSignTextVon Klasse geerbte Methoden net.risingworld.api.events.Event
CheckIsValid, Dispose, isValid
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Konstruktordetails
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TestSignEvent
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TestSignEvent
public TestSignEvent(net.risingworld.api.objects.Player player, boolean interaction, net.risingworld.api.objects.Sign sign)
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Methodendetails
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isInteraction
public boolean isInteraction()Is player interact with the sign?- Gibt zurück:
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getSignTesterStatus
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setSignTesterStatus
Please set this at the end. If you set nothing, it return "SignTesterStatus.Nothing"- Parameter:
SignTesterStatus-
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getSign
public net.risingworld.api.objects.Sign getSign()Get the sign. Note: Only if interaction is true- Gibt zurück:
- The sign as Object
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