Klasse TestSignEvent

java.lang.Object
net.risingworld.api.events.Event
de.sbg.unity.aktivesign.Events.PlayerSignEvent
de.sbg.unity.aktivesign.Events.TestSignEvent
Alle implementierten Schnittstellen:
net.risingworld.api.events.Cancellable

public class TestSignEvent extends PlayerSignEvent
Trigger, if a player write or interact with a AktiveSign

Here you can add your code, wath a AktiveSign do!

  • Konstruktordetails

    • TestSignEvent

      public TestSignEvent(net.risingworld.api.objects.Player player, String SignText)
    • TestSignEvent

      public TestSignEvent(net.risingworld.api.objects.Player player, boolean interaction, net.risingworld.api.objects.Sign sign)
  • Methodendetails

    • isInteraction

      public boolean isInteraction()
      Is player interact with the sign?
      Gibt zurück:
    • getSignTesterStatus

      public SignTester.SignTesterStatus getSignTesterStatus()
    • setSignTesterStatus

      public void setSignTesterStatus(SignTester.SignTesterStatus SignTesterStatus)
      Please set this at the end. If you set nothing, it return "SignTesterStatus.Nothing"
      Parameter:
      SignTesterStatus -
    • getSign

      public net.risingworld.api.objects.Sign getSign()
      Get the sign. Note: Only if interaction is true
      Gibt zurück:
      The sign as Object